Please note that existing altars will be removed from the world when upgrading. *Fixed a typo in the registry name and translation key of Altar of Herobrine. Please note that world save data will be reset upon upgrading your world. Fixes issues with multiplayer, client/server desync issues, and a bug where savedata would carry over to other worlds and cause many issues. +Added glowstone pillars that generate after an Altar has been activated. +Added Sand Pyramids in Ocean biomes that spawns after an Altar has been activated. *Trapped houses and Herobrine States only generate after an Altar has been activated. *Fixed language provider error on Forge 36.1.0+. +Added crafting recipe for Purified Diamond. *Fixed despawn and spellcast effects for Herobrine. *Herobrine Builder now places signs 10% of the time it would place a structure. *Entity spawn placement is registered at the same time entities are. +Added the ability to register custom survivor skins through an early addon system. *Made scaling of entities more consistent with vanilla Minecraft. +Adds music disc "C418 - dog" which is present in the Minecraft Volume Alpha album but was never added to the game. +Added Herobrine stalker that wanders around the world then charges the player and gives them blindness and nausea. *Herobrine and Infected Mobs have glowing eyes *Statues of Herobrine can now spawn on any block in any mountain biome *Trapped House can now spawn on any block *Survivor Base can spawn in any overworld land biome *Structures now work with the /locate command *Terrain now properly adapts around custom structures *World generations is handled mostly through vanilla datapack mechanics *Altar of Herobrine is now crafted with gold ingots instead of gold blocks to be less annoying to obtain and make more sense with the base being half a block tall *Minor texture improvements with Cursed Diamonds, Cursed Dust, and the Altar of Herobrine *All textures are now based off their latest versions *Herobrine now spawns on the outer end islands by default *Herobrine now uses random number generation for various timed attacks and events *Mod now uses a custom save data API to handle config and world save data that stores values in JSON files +Herobrine Mage has an extra magical ability named "Hold", inspired by force choke from Star Wars *Built and tested on Minecraft 1.20.1, Fabric Loader 0.14.21, and Fabric API 0.83.1+1.20.1 using Yarn Mappings 1.20.1 build 2 *Requires Fabric Loader >= 0.14.21 and Fabric API >= 0.83.0 *Updated supported languages to contain all translations. *Herobrine Builder now builds structures in the direction it is facing *Slightly optimized the code for detecting whether Herobrine can reach its target *Herobrine Warrior now only breaks blocks in the most efficient path to get to the player Currently uses the beacon hum with changes in pitch. When activated with a Cursed Diamond it plays a creepy hum and when with a Purified diamond an ethereal hum. *Altar of Herobrine plays a sound when active. *Fake Herobrine Mages now make the poof particle and play a sound when killed indicating they are fake clones *Herobrine Spy now despawns when within 8 blocks of a player or survivor *All recipes now unlock in the crafting guide when materials are gathered and are grouped properly *All loot tables now use a random sequence introduced in 1.20 Pre-release 1 *Fixed Statue of Herobrine sometimes dropping an item when it shouldn't *Mod now uses a less compressed version of C418 - Dog *Fix a bug causing a NullPointerException when trading with survivors which led to an exploit where the player could get any trade for free due to null sound events. +Added a config option to change the amount of durability taken from each use of a magical ability, defaulting at 10 +Cursed Diamond Axe now has a berserk ability that gives speed 2, haste 2, strength, and resistance for 30 seconds by default and has a 1 minute (1200 tick) cooldown by default +Cursed Diamond Shovel now has a silk touch effect on blocks it is applicable for +Added magical ability to Cursed Diamond Armor which adds status effects to the player when worn and has a full set bonus +Cursed Diamond Hoe now has a magical ability that fertilizes crops with a 500 tick cooldown which can be changed in the config +Cursed Diamond Pickaxe now automatically smelts blocks when mining +Cursed Diamond Sword now has a magical lightning strike attack charged by kills, the default number of kills to charge the sword is 5 which is configurable with a default of a 50 tick cooldown which is also configurable
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